benjy.li

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Benjy Li - VR Effects | Videoconference Fatigue | NTU Singapore

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Proprieta Contenuto
locale en_US
site_name Benjy Li -
type website
title Benjy Li - VR Effects | Videoconference Fatigue | NTU Singapore
url https://benjy.li/

Headings

H1 H2 H3 H4 H5 H6
2 9 49 2 0 0
  • [H1] BENJAMIN LI
  • [H1] (BENJY)
  • [H2] About Me
  • [H2] Current Projects
  • [H2] Teaching
  • [H2] Selected Publications
  • [H2] Service
  • [H2] Students
  • [H2] Research Staff
  • [H2] Curriculum Vitae
  • [H2] Contact
  • [H3] Recruitment
  • [H3] Fostering empathy for older adults among young Singaporeans using virtual reality: Employing embodied perspective taking via construal level theory
  • [H3] – Social Science and Humanities Research Fellowship S$877,552 (PI)
  • [H3] Information fatigue among online information seekers: Defining it and exploring its impact
  • [H3] – MOE AcRF Tier 1 Grant S$86,670 (PI)
  • [H3] Strengthening the social fabric of Singapore through the use of VR technologies
  • [H3] – DSO National Laboratories TL Grant S$321,310 (PI)
  • [H3] Understanding videoconference fatigue among students
  • [H3] – MOE AcRF Tier 1 Grant S$88,838 (PI)
  • [H3] Using VR to promote plastic recycling attitudes and behaviours
  • [H3] – NTU 5th Ace Grant S$120,000 (Co-PI)
  • [H3] Vaccine communication and messaging: Addressing COVID-19 vaccine hesitancy
  • [H3] – National Medical Research Council S$987,000 (Co-PI)
  • [H3] Courses taught:
  • [H3] Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge
  • [H3] Translation and validation of the Zoom Exhaustion and Fatigue Scale in Chinese
  • [H3] Coping with Techno-Stressors: A Qualitative Insight into Employee Videoconferencing Experiences
  • [H3] Why People Hesitate About Dementia Screening: A Systematic Review and Meta-Analysis
  • [H3] Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences
  • [H3] Exploring the Role of Personal Innovativeness on Purchase Intention of Artificial Intelligence Products: An Investigation Using Social Influence Theory and Value-Based Adoption Model
  • [H3] Working memory and the need for explainable AI–Scenarios from healthcare, social media and insurance
  • [H3] Too much to process? Exploring the relationships between communication and information overload and videoconference fatigue
  • [H3] Exploring the links between type and content of virtual background use during videoconferencing and videoconference fatigue
  • [H3] Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE)
  • [H3] Virtual Environment, Real Impacts: A Self-determination Perspective on the use of Virtual Reality for Pro-environmental Behavior Interventions
  • [H3] On trust in humans and trust in artificial intelligence: a study with samples from Singapore and Germany extending recent research
  • [H3] Teenagers and Videoconference Fatigue: A Preliminary Analysis from an Affordance‐based Approach
  • [H3] Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect 
  • [H3] Exploring the effects of habituation and scent in first-person 360-degree videos on consumption behavior
  • [H3] So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior
  • [H3] Social media use for coping with stress and psychological adjustment: A transactional model of stress and coping perspective
  • [H3] VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes
  • [H3] Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories
  • [H3] Videoconferencing and Work-Family Conflict: Exploring the Role of Videoconference Fatigue
  • [H3] From frequency to fatigue: Exploring the influence of videoconference use on videoconference fatigue in Singapore
  • [H3] Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall
  • [H3] Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning
  • [H3] Experiencing organ failure in virtual reality: Effects of self- versus other-embodied perspective taking on empathy and prosocial outcomes
  • [H3] Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence
  • [H3] Digital embodiment and improving health outcomes: Healthy avatars make for healthy people
  • [H3] Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect
  • [H3] Effects of Message Completeness and Source Expertise in Online Health Discussion Boards
  • [H3] Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior
  • [H3] A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures
  • [H3] Heng Zhang, PhD (Interdisciplinary Graduate Programme)
  • [H3] Malviya Shruti, PhD (Communication Studies)
  • [H3] Jiahui Jin, PhD (Information Studies)
  • [H3] Yujia Yang, Master (Communication Studies)
  • [H3] Amy G. P. Soh (Research Assistant)
  • [H4] Openings available for potential PhD and Master students, please email be*****@*****du.sg
  • [H4] Click on article titles for full versions

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Abbiamo trovato un totale di 73 links inclusi 53 link(s) a files

Anchor Type Juice
About Me Interno Passing Juice
Current Projects Interno Passing Juice
Teaching Interno Passing Juice
Selected Publications Interno Passing Juice
Service Interno Passing Juice
Students Interno Passing Juice
Research Staff Interno Passing Juice
CV Interno Passing Juice
Contact Interno Passing Juice
BENJAMIN LI Interno Passing Juice
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge Interno Passing Juice
https://doi.org/10.1080/0144929X.2024.2439528 Externo Passing Juice
Translation and validation of the Zoom Exhaustion and Fatigue Scale in Chinese Interno Passing Juice
https://doi.org/10.1080/21641846.2025.2536303 Externo Passing Juice
Coping with Techno-Stressors: A Qualitative Insight into Employee Videoconferencing Experiences Interno Passing Juice
https://doi.org/10.1080/10447318.2025.2526571 Externo Passing Juice
Why People Hesitate About Dementia Screening: A Systematic Review and Meta-Analysis Interno Passing Juice
https://doi.org/10.1016/j.socscimed.2025.118360 Externo Passing Juice
Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences Interno Passing Juice
https://doi.org/10.1080/0144929X.2025.2517211 Externo Passing Juice
Exploring the Role of Personal Innovativeness on Purchase Intention of Artificial Intelligence Products: An Investigation Using Social Influence Theory and Value-Based Adoption Model Interno Passing Juice
https://doi.org/10.1080/10447318.2025.2513037 Externo Passing Juice
Working memory and the need for explainable AI–Scenarios from healthcare, social media and insurance Interno Passing Juice
https://doi.org/10.1016/j.heliyon.2025.e41871 Externo Passing Juice
Too much to process? Exploring the relationships between communication and information overload and videoconference fatigue Interno Passing Juice
https://doi.org/10.3389/fpsyg.2024.1408481 Externo Passing Juice
Exploring the links between type and content of virtual background use during videoconferencing and videoconference fatigue Interno Passing Juice
Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE) Interno Passing Juice
https://doi.org/10.1007/s10639-024-12876-9 Externo Passing Juice
Virtual Environment, Real Impacts: A Self-determination Perspective on the use of Virtual Reality for Pro-environmental Behavior Interventions Interno Passing Juice
https://doi.org/10.1080/17524032.2024.2361270 Externo Passing Juice
On trust in humans and trust in artificial intelligence: a study with samples from Singapore and Germany extending recent research Interno Passing Juice
https://doi.org/10.1016/j.chbah.2024.100070 Externo Passing Juice
Teenagers and Videoconference Fatigue: A Preliminary Analysis from an Affordance‐based Approach Interno Passing Juice
https://doi.org/10.1002/pra2.830 Externo Passing Juice
Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect  Interno Passing Juice
https://doi.org/10.1016/j.teler.2023.100088 Externo Passing Juice
Exploring the effects of habituation and scent in first-person 360-degree videos on consumption behavior Interno Passing Juice
https://doi.org/10.1038/s41598-023-35669-5 Externo Passing Juice
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior Interno Passing Juice
https://doi.org/10.1016/j.ijhcs.2023.103042 Externo Passing Juice
Social media use for coping with stress and psychological adjustment: A transactional model of stress and coping perspective Interno Passing Juice
https://doi.org/10.3389/fpsyg.2023.1140312 Externo Passing Juice
VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes Interno Passing Juice
https://doi.org/10.3389/frvir.2022.1119919 Externo Passing Juice
Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories Interno Passing Juice
https://doi.org/10.1108/INTR-07-2021-0499 Externo Passing Juice
Videoconferencing and Work-Family Conflict: Exploring the Role of Videoconference Fatigue Interno Passing Juice
https://doi.org/10.1080/10510974.2022.2153894 Externo Passing Juice
From frequency to fatigue: Exploring the influence of videoconference use on videoconference fatigue in Singapore Interno Passing Juice
https://doi.org/10.1016/j.chbr.2022.100214 Externo Passing Juice
Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall Interno Passing Juice
https://doi.org/10.1162/pres_a_00352 Externo Passing Juice
Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning Interno Passing Juice
https://doi.org/10.1080/0144929X.2021.1884290 Externo Passing Juice
Experiencing organ failure in virtual reality: Effects of self- versus other-embodied perspective taking on empathy and prosocial outcomes Interno Passing Juice
https://doi.org/10.1177/1461444821993122 Externo Passing Juice
Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence Interno Passing Juice
https://doi.org/10.1080/15213269.2020.1788394 Externo Passing Juice
Digital embodiment and improving health outcomes: Healthy avatars make for healthy people Interno Passing Juice
https://doi.org/10.1016/B978-0-12-816958-2.00002-2 Externo Passing Juice
Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect Interno Passing Juice
https://doi.org/10.1080/15213269.2019.1623698 Externo Passing Juice
Effects of Message Completeness and Source Expertise in Online Health Discussion Boards Interno Passing Juice
https://ijoc.org/index.php/ijoc/article/view/7234 Externo Passing Juice
Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior Interno Passing Juice
https://doi.org/10.1162/pres_a_00300 Externo Passing Juice
A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures Interno Passing Juice
https://doi.org/10.3389/fpsyg.2017.02116 Externo Passing Juice
PRESENCE: Virtual and Augmented Reality Externo Passing Juice
Frontiers in Virtual Reality: Virtual Reality and Human Behavior Externo Passing Juice
Frontiers in Virtual Reality: Virtual Reality and Medicine Externo Passing Juice
Link to my recent CV (updated July 2025) Interno Passing Juice

SEO Keywords

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media videoconference exploring virtual information fatigue from communication research social

Consistenza Keywords

Keyword Contenuto Title Keywords Description Headings
virtual 34
fatigue 28
research 27
exploring 24
videoconference 22

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