benjy.li

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Titre

Benjy Li - VR Effects | Videoconference Fatigue | NTU Singapore

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Propriété Contenu
locale en_US
site_name Benjy Li -
type website
title Benjy Li - VR Effects | Videoconference Fatigue | NTU Singapore
url https://benjy.li/

Niveaux de titre

H1 H2 H3 H4 H5 H6
2 9 49 2 0 0
  • [H1] BENJAMIN LI
  • [H1] (BENJY)
  • [H2] About Me
  • [H2] Current Projects
  • [H2] Teaching
  • [H2] Selected Publications
  • [H2] Service
  • [H2] Students
  • [H2] Research Staff
  • [H2] Curriculum Vitae
  • [H2] Contact
  • [H3] Recruitment
  • [H3] Fostering empathy for older adults among young Singaporeans using virtual reality: Employing embodied perspective taking via construal level theory
  • [H3] – Social Science and Humanities Research Fellowship S$877,552 (PI)
  • [H3] Information fatigue among online information seekers: Defining it and exploring its impact
  • [H3] – MOE AcRF Tier 1 Grant S$86,670 (PI)
  • [H3] Strengthening the social fabric of Singapore through the use of VR technologies
  • [H3] – DSO National Laboratories TL Grant S$321,310 (PI)
  • [H3] Understanding videoconference fatigue among students
  • [H3] – MOE AcRF Tier 1 Grant S$88,838 (PI)
  • [H3] Using VR to promote plastic recycling attitudes and behaviours
  • [H3] – NTU 5th Ace Grant S$120,000 (Co-PI)
  • [H3] Vaccine communication and messaging: Addressing COVID-19 vaccine hesitancy
  • [H3] – National Medical Research Council S$987,000 (Co-PI)
  • [H3] Courses taught:
  • [H3] Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge
  • [H3] Translation and validation of the Zoom Exhaustion and Fatigue Scale in Chinese
  • [H3] Coping with Techno-Stressors: A Qualitative Insight into Employee Videoconferencing Experiences
  • [H3] Why People Hesitate About Dementia Screening: A Systematic Review and Meta-Analysis
  • [H3] Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences
  • [H3] Exploring the Role of Personal Innovativeness on Purchase Intention of Artificial Intelligence Products: An Investigation Using Social Influence Theory and Value-Based Adoption Model
  • [H3] Working memory and the need for explainable AI–Scenarios from healthcare, social media and insurance
  • [H3] Too much to process? Exploring the relationships between communication and information overload and videoconference fatigue
  • [H3] Exploring the links between type and content of virtual background use during videoconferencing and videoconference fatigue
  • [H3] Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE)
  • [H3] Virtual Environment, Real Impacts: A Self-determination Perspective on the use of Virtual Reality for Pro-environmental Behavior Interventions
  • [H3] On trust in humans and trust in artificial intelligence: a study with samples from Singapore and Germany extending recent research
  • [H3] Teenagers and Videoconference Fatigue: A Preliminary Analysis from an Affordance‐based Approach
  • [H3] Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect 
  • [H3] Exploring the effects of habituation and scent in first-person 360-degree videos on consumption behavior
  • [H3] So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior
  • [H3] Social media use for coping with stress and psychological adjustment: A transactional model of stress and coping perspective
  • [H3] VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes
  • [H3] Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories
  • [H3] Videoconferencing and Work-Family Conflict: Exploring the Role of Videoconference Fatigue
  • [H3] From frequency to fatigue: Exploring the influence of videoconference use on videoconference fatigue in Singapore
  • [H3] Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall
  • [H3] Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning
  • [H3] Experiencing organ failure in virtual reality: Effects of self- versus other-embodied perspective taking on empathy and prosocial outcomes
  • [H3] Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence
  • [H3] Digital embodiment and improving health outcomes: Healthy avatars make for healthy people
  • [H3] Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect
  • [H3] Effects of Message Completeness and Source Expertise in Online Health Discussion Boards
  • [H3] Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior
  • [H3] A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures
  • [H3] Heng Zhang, PhD (Interdisciplinary Graduate Programme)
  • [H3] Malviya Shruti, PhD (Communication Studies)
  • [H3] Jiahui Jin, PhD (Information Studies)
  • [H3] Yujia Yang, Master (Communication Studies)
  • [H3] Amy G. P. Soh (Research Assistant)
  • [H4] Openings available for potential PhD and Master students, please email be*****@*****du.sg
  • [H4] Click on article titles for full versions

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Liens dans la page

Nous avons trouvé un total de 73 lien(s) dont 53 lien(s) vers des fichiers

Texte d'ancre Type Juice
About Me Interne Passing Juice
Current Projects Interne Passing Juice
Teaching Interne Passing Juice
Selected Publications Interne Passing Juice
Service Interne Passing Juice
Students Interne Passing Juice
Research Staff Interne Passing Juice
CV Interne Passing Juice
Contact Interne Passing Juice
BENJAMIN LI Interne Passing Juice
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge Interne Passing Juice
https://doi.org/10.1080/0144929X.2024.2439528 Externe Passing Juice
Translation and validation of the Zoom Exhaustion and Fatigue Scale in Chinese Interne Passing Juice
https://doi.org/10.1080/21641846.2025.2536303 Externe Passing Juice
Coping with Techno-Stressors: A Qualitative Insight into Employee Videoconferencing Experiences Interne Passing Juice
https://doi.org/10.1080/10447318.2025.2526571 Externe Passing Juice
Why People Hesitate About Dementia Screening: A Systematic Review and Meta-Analysis Interne Passing Juice
https://doi.org/10.1016/j.socscimed.2025.118360 Externe Passing Juice
Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences Interne Passing Juice
https://doi.org/10.1080/0144929X.2025.2517211 Externe Passing Juice
Exploring the Role of Personal Innovativeness on Purchase Intention of Artificial Intelligence Products: An Investigation Using Social Influence Theory and Value-Based Adoption Model Interne Passing Juice
https://doi.org/10.1080/10447318.2025.2513037 Externe Passing Juice
Working memory and the need for explainable AI–Scenarios from healthcare, social media and insurance Interne Passing Juice
https://doi.org/10.1016/j.heliyon.2025.e41871 Externe Passing Juice
Too much to process? Exploring the relationships between communication and information overload and videoconference fatigue Interne Passing Juice
https://doi.org/10.3389/fpsyg.2024.1408481 Externe Passing Juice
Exploring the links between type and content of virtual background use during videoconferencing and videoconference fatigue Interne Passing Juice
Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE) Interne Passing Juice
https://doi.org/10.1007/s10639-024-12876-9 Externe Passing Juice
Virtual Environment, Real Impacts: A Self-determination Perspective on the use of Virtual Reality for Pro-environmental Behavior Interventions Interne Passing Juice
https://doi.org/10.1080/17524032.2024.2361270 Externe Passing Juice
On trust in humans and trust in artificial intelligence: a study with samples from Singapore and Germany extending recent research Interne Passing Juice
https://doi.org/10.1016/j.chbah.2024.100070 Externe Passing Juice
Teenagers and Videoconference Fatigue: A Preliminary Analysis from an Affordance‐based Approach Interne Passing Juice
https://doi.org/10.1002/pra2.830 Externe Passing Juice
Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect  Interne Passing Juice
https://doi.org/10.1016/j.teler.2023.100088 Externe Passing Juice
Exploring the effects of habituation and scent in first-person 360-degree videos on consumption behavior Interne Passing Juice
https://doi.org/10.1038/s41598-023-35669-5 Externe Passing Juice
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior Interne Passing Juice
https://doi.org/10.1016/j.ijhcs.2023.103042 Externe Passing Juice
Social media use for coping with stress and psychological adjustment: A transactional model of stress and coping perspective Interne Passing Juice
https://doi.org/10.3389/fpsyg.2023.1140312 Externe Passing Juice
VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes Interne Passing Juice
https://doi.org/10.3389/frvir.2022.1119919 Externe Passing Juice
Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories Interne Passing Juice
https://doi.org/10.1108/INTR-07-2021-0499 Externe Passing Juice
Videoconferencing and Work-Family Conflict: Exploring the Role of Videoconference Fatigue Interne Passing Juice
https://doi.org/10.1080/10510974.2022.2153894 Externe Passing Juice
From frequency to fatigue: Exploring the influence of videoconference use on videoconference fatigue in Singapore Interne Passing Juice
https://doi.org/10.1016/j.chbr.2022.100214 Externe Passing Juice
Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall Interne Passing Juice
https://doi.org/10.1162/pres_a_00352 Externe Passing Juice
Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning Interne Passing Juice
https://doi.org/10.1080/0144929X.2021.1884290 Externe Passing Juice
Experiencing organ failure in virtual reality: Effects of self- versus other-embodied perspective taking on empathy and prosocial outcomes Interne Passing Juice
https://doi.org/10.1177/1461444821993122 Externe Passing Juice
Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence Interne Passing Juice
https://doi.org/10.1080/15213269.2020.1788394 Externe Passing Juice
Digital embodiment and improving health outcomes: Healthy avatars make for healthy people Interne Passing Juice
https://doi.org/10.1016/B978-0-12-816958-2.00002-2 Externe Passing Juice
Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect Interne Passing Juice
https://doi.org/10.1080/15213269.2019.1623698 Externe Passing Juice
Effects of Message Completeness and Source Expertise in Online Health Discussion Boards Interne Passing Juice
https://ijoc.org/index.php/ijoc/article/view/7234 Externe Passing Juice
Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior Interne Passing Juice
https://doi.org/10.1162/pres_a_00300 Externe Passing Juice
A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures Interne Passing Juice
https://doi.org/10.3389/fpsyg.2017.02116 Externe Passing Juice
PRESENCE: Virtual and Augmented Reality Externe Passing Juice
Frontiers in Virtual Reality: Virtual Reality and Human Behavior Externe Passing Juice
Frontiers in Virtual Reality: Virtual Reality and Medicine Externe Passing Juice
Link to my recent CV (updated July 2025) Interne Passing Juice

Mots-clefs

Nuage de mots-clefs

exploring research social media fatigue from information communication virtual videoconference

Cohérence des mots-clefs

Mot-clef Contenu Titre Mots-clefs Description Niveaux de titre
virtual 34
fatigue 28
research 27
exploring 24
videoconference 22

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