benjy.li

Website review benjy.li

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Benjy Li - VR Effects | Videoconference Fatigue | NTU Singapore

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Property Content
locale en_US
site_name Benjy Li -
type website
title Benjy Li - VR Effects | Videoconference Fatigue | NTU Singapore
url https://benjy.li/

Headings

H1 H2 H3 H4 H5 H6
2 9 49 2 0 0
  • [H1] BENJAMIN LI
  • [H1] (BENJY)
  • [H2] About Me
  • [H2] Current Projects
  • [H2] Teaching
  • [H2] Selected Publications
  • [H2] Service
  • [H2] Students
  • [H2] Research Staff
  • [H2] Curriculum Vitae
  • [H2] Contact
  • [H3] Recruitment
  • [H3] Fostering empathy for older adults among young Singaporeans using virtual reality: Employing embodied perspective taking via construal level theory
  • [H3] – Social Science and Humanities Research Fellowship S$877,552 (PI)
  • [H3] Information fatigue among online information seekers: Defining it and exploring its impact
  • [H3] – MOE AcRF Tier 1 Grant S$86,670 (PI)
  • [H3] Strengthening the social fabric of Singapore through the use of VR technologies
  • [H3] – DSO National Laboratories TL Grant S$321,310 (PI)
  • [H3] Understanding videoconference fatigue among students
  • [H3] – MOE AcRF Tier 1 Grant S$88,838 (PI)
  • [H3] Using VR to promote plastic recycling attitudes and behaviours
  • [H3] – NTU 5th Ace Grant S$120,000 (Co-PI)
  • [H3] Vaccine communication and messaging: Addressing COVID-19 vaccine hesitancy
  • [H3] – National Medical Research Council S$987,000 (Co-PI)
  • [H3] Courses taught:
  • [H3] Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge
  • [H3] Translation and validation of the Zoom Exhaustion and Fatigue Scale in Chinese
  • [H3] Coping with Techno-Stressors: A Qualitative Insight into Employee Videoconferencing Experiences
  • [H3] Why People Hesitate About Dementia Screening: A Systematic Review and Meta-Analysis
  • [H3] Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences
  • [H3] Exploring the Role of Personal Innovativeness on Purchase Intention of Artificial Intelligence Products: An Investigation Using Social Influence Theory and Value-Based Adoption Model
  • [H3] Working memory and the need for explainable AI–Scenarios from healthcare, social media and insurance
  • [H3] Too much to process? Exploring the relationships between communication and information overload and videoconference fatigue
  • [H3] Exploring the links between type and content of virtual background use during videoconferencing and videoconference fatigue
  • [H3] Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE)
  • [H3] Virtual Environment, Real Impacts: A Self-determination Perspective on the use of Virtual Reality for Pro-environmental Behavior Interventions
  • [H3] On trust in humans and trust in artificial intelligence: a study with samples from Singapore and Germany extending recent research
  • [H3] Teenagers and Videoconference Fatigue: A Preliminary Analysis from an Affordance‐based Approach
  • [H3] Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect 
  • [H3] Exploring the effects of habituation and scent in first-person 360-degree videos on consumption behavior
  • [H3] So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior
  • [H3] Social media use for coping with stress and psychological adjustment: A transactional model of stress and coping perspective
  • [H3] VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes
  • [H3] Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories
  • [H3] Videoconferencing and Work-Family Conflict: Exploring the Role of Videoconference Fatigue
  • [H3] From frequency to fatigue: Exploring the influence of videoconference use on videoconference fatigue in Singapore
  • [H3] Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall
  • [H3] Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning
  • [H3] Experiencing organ failure in virtual reality: Effects of self- versus other-embodied perspective taking on empathy and prosocial outcomes
  • [H3] Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence
  • [H3] Digital embodiment and improving health outcomes: Healthy avatars make for healthy people
  • [H3] Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect
  • [H3] Effects of Message Completeness and Source Expertise in Online Health Discussion Boards
  • [H3] Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior
  • [H3] A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures
  • [H3] Heng Zhang, PhD (Interdisciplinary Graduate Programme)
  • [H3] Malviya Shruti, PhD (Communication Studies)
  • [H3] Jiahui Jin, PhD (Information Studies)
  • [H3] Yujia Yang, Master (Communication Studies)
  • [H3] Amy G. P. Soh (Research Assistant)
  • [H4] Openings available for potential PhD and Master students, please email be*****@*****du.sg
  • [H4] Click on article titles for full versions

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In-page links

We found a total of 73 links including 53 link(s) to files

Anchor Type Juice
About Me Internal Passing Juice
Current Projects Internal Passing Juice
Teaching Internal Passing Juice
Selected Publications Internal Passing Juice
Service Internal Passing Juice
Students Internal Passing Juice
Research Staff Internal Passing Juice
CV Internal Passing Juice
Contact Internal Passing Juice
BENJAMIN LI Internal Passing Juice
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge Internal Passing Juice
https://doi.org/10.1080/0144929X.2024.2439528 External Passing Juice
Translation and validation of the Zoom Exhaustion and Fatigue Scale in Chinese Internal Passing Juice
https://doi.org/10.1080/21641846.2025.2536303 External Passing Juice
Coping with Techno-Stressors: A Qualitative Insight into Employee Videoconferencing Experiences Internal Passing Juice
https://doi.org/10.1080/10447318.2025.2526571 External Passing Juice
Why People Hesitate About Dementia Screening: A Systematic Review and Meta-Analysis Internal Passing Juice
https://doi.org/10.1016/j.socscimed.2025.118360 External Passing Juice
Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences Internal Passing Juice
https://doi.org/10.1080/0144929X.2025.2517211 External Passing Juice
Exploring the Role of Personal Innovativeness on Purchase Intention of Artificial Intelligence Products: An Investigation Using Social Influence Theory and Value-Based Adoption Model Internal Passing Juice
https://doi.org/10.1080/10447318.2025.2513037 External Passing Juice
Working memory and the need for explainable AI–Scenarios from healthcare, social media and insurance Internal Passing Juice
https://doi.org/10.1016/j.heliyon.2025.e41871 External Passing Juice
Too much to process? Exploring the relationships between communication and information overload and videoconference fatigue Internal Passing Juice
https://doi.org/10.3389/fpsyg.2024.1408481 External Passing Juice
Exploring the links between type and content of virtual background use during videoconferencing and videoconference fatigue Internal Passing Juice
Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE) Internal Passing Juice
https://doi.org/10.1007/s10639-024-12876-9 External Passing Juice
Virtual Environment, Real Impacts: A Self-determination Perspective on the use of Virtual Reality for Pro-environmental Behavior Interventions Internal Passing Juice
https://doi.org/10.1080/17524032.2024.2361270 External Passing Juice
On trust in humans and trust in artificial intelligence: a study with samples from Singapore and Germany extending recent research Internal Passing Juice
https://doi.org/10.1016/j.chbah.2024.100070 External Passing Juice
Teenagers and Videoconference Fatigue: A Preliminary Analysis from an Affordance‐based Approach Internal Passing Juice
https://doi.org/10.1002/pra2.830 External Passing Juice
Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect  Internal Passing Juice
https://doi.org/10.1016/j.teler.2023.100088 External Passing Juice
Exploring the effects of habituation and scent in first-person 360-degree videos on consumption behavior Internal Passing Juice
https://doi.org/10.1038/s41598-023-35669-5 External Passing Juice
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior Internal Passing Juice
https://doi.org/10.1016/j.ijhcs.2023.103042 External Passing Juice
Social media use for coping with stress and psychological adjustment: A transactional model of stress and coping perspective Internal Passing Juice
https://doi.org/10.3389/fpsyg.2023.1140312 External Passing Juice
VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes Internal Passing Juice
https://doi.org/10.3389/frvir.2022.1119919 External Passing Juice
Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories Internal Passing Juice
https://doi.org/10.1108/INTR-07-2021-0499 External Passing Juice
Videoconferencing and Work-Family Conflict: Exploring the Role of Videoconference Fatigue Internal Passing Juice
https://doi.org/10.1080/10510974.2022.2153894 External Passing Juice
From frequency to fatigue: Exploring the influence of videoconference use on videoconference fatigue in Singapore Internal Passing Juice
https://doi.org/10.1016/j.chbr.2022.100214 External Passing Juice
Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall Internal Passing Juice
https://doi.org/10.1162/pres_a_00352 External Passing Juice
Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning Internal Passing Juice
https://doi.org/10.1080/0144929X.2021.1884290 External Passing Juice
Experiencing organ failure in virtual reality: Effects of self- versus other-embodied perspective taking on empathy and prosocial outcomes Internal Passing Juice
https://doi.org/10.1177/1461444821993122 External Passing Juice
Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence Internal Passing Juice
https://doi.org/10.1080/15213269.2020.1788394 External Passing Juice
Digital embodiment and improving health outcomes: Healthy avatars make for healthy people Internal Passing Juice
https://doi.org/10.1016/B978-0-12-816958-2.00002-2 External Passing Juice
Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect Internal Passing Juice
https://doi.org/10.1080/15213269.2019.1623698 External Passing Juice
Effects of Message Completeness and Source Expertise in Online Health Discussion Boards Internal Passing Juice
https://ijoc.org/index.php/ijoc/article/view/7234 External Passing Juice
Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior Internal Passing Juice
https://doi.org/10.1162/pres_a_00300 External Passing Juice
A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures Internal Passing Juice
https://doi.org/10.3389/fpsyg.2017.02116 External Passing Juice
PRESENCE: Virtual and Augmented Reality External Passing Juice
Frontiers in Virtual Reality: Virtual Reality and Human Behavior External Passing Juice
Frontiers in Virtual Reality: Virtual Reality and Medicine External Passing Juice
Link to my recent CV (updated July 2025) Internal Passing Juice

SEO Keywords

Keywords Cloud

exploring media videoconference research communication from social virtual fatigue information

Keywords Consistency

Keyword Content Title Keywords Description Headings
virtual 34
fatigue 28
research 27
exploring 24
videoconference 22

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